<rss xmlns:gbnsite="http://glassbead.net/xal2006" xmlns:gbnlex="http://glassbead.net/lex2006" xmlns:xal="http://xsltapplogic.org/2003" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss10="http://purl.org/rss/1.0/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Glass Bead Network [General Articles]</title><category>Articles</category><copyright>Copyright 2005-2008 Conceptuary, Inc.</copyright><description>Latest articles from glassbead.net</description><language>en-us</language><link>http://glassbead.net</link><ttl>60</ttl><item><title>Beta Preview 4: More Board</title><description>OK, not revealing much new information here. But next week we'll have a video tutorial up anyway, and you won't care much about screen shots.&lt;br/&gt;&lt;br/&gt;

&lt;img width="500" border="1" src="/article-image ...</description><author/><pubDate>2007-06-21T15:52:16</pubDate><guid>http://glassbead.net/d/a/2007/6/21/MDk2NTAxNzMxMi4x
</guid></item><item><title>Beta Preview 3: The Board</title><description>The longer game you want, the more beads you'll need, and the larger board will be. Every game board is randomly generated, and the game owner can generate boards until they get one they like. The lar ...</description><author/><pubDate>2007-06-04T19:25:15</pubDate><guid>http://glassbead.net/d/a/2007/6/4/MDk2NjQ3MzMzMy4x
</guid></item><item><title>Beta Preview 2: Topics</title><description>Glass Bead Network games can be played on any topic. That is, after all, the whole point. The bead topic sets are determined with some pretty complex queries that can pull arbitrary subjects out of th ...</description><author/><pubDate>2007-05-29T19:48:42</pubDate><guid>http://glassbead.net/d/a/2007/5/29/MDk2Njk5MDMyNi4x
</guid></item><item><title>Beta Preview 1: Setup</title><description>The beta game client supports a fully-featured chat interface, allowing you to create and lock channels, invite friends to join, and kick (unwanted) observers from watching and talking about your game ...</description><author/><pubDate>2007-05-27T20:50:35</pubDate><guid>http://glassbead.net/d/a/2007/5/27/MDk2NzE1OTQxMy4x
</guid></item><item><title>A Q&amp;A with Danny and Danny</title><description>&lt;p&gt;
&lt;b&gt;Danny's Question:&lt;/b&gt; &lt;i&gt;Wow, this project is taking a while. Will we ever be done?&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;
&lt;b&gt;Danny's Answer:&lt;/b&gt; I've asked myself that many times. Thankfully, we're nearing that [ggges ...</description><author/><pubDate>2006-11-28T14:10:46</pubDate><guid>http://glassbead.net/d/a/2006/11/28/MDk4MjczNTQwMi4x
</guid></item><item><title>A Q&amp;A with Ryan and Ryan</title><description>&lt;span style="font-style: italic;"&gt;At the outset, I feel it's my sad duty to comment on my behavior as an interview subject.&amp;nbsp; I found my responses, in both content and tone, to be rather flippant. ...</description><author/><pubDate>2006-10-27T10:38:38</pubDate><guid>http://glassbead.net/d/a/2006/10/27/MDk4NTUxMjkzMC42
</guid></item><item><title>A Q&amp;A with Scott</title><description>&lt;p&gt;As part of the launch of the &lt;a href="http://lexicon.glassbead.net"&gt;lexicon&lt;/a&gt; launch and other site updates, the creators of the Glass Bead Network took some time off from their hectic schedules  ...</description><author/><pubDate>2006-10-19T16:49:12</pubDate><guid>http://glassbead.net/d/a/2006/10/19/MDk4NjE4MTg5Ni4xNg==
</guid></item><item><title>Some Glass Bead Network History</title><description>Images both frightening and odd lie herein!&lt;br /&gt;&lt;br /&gt;
Strange visages of the dearly departed will soon appear before your very eyes. Pictures of the past which would sit, I assure you, quite at home ...</description><author/><pubDate>2006-05-10T15:00:17</pubDate><guid>http://glassbead.net/d/a/2006/5/10/MTAwMDE4NTIzMS42
</guid></item><item><title>Linkages</title><description>Each turn of the game consists of a player making a linkage between at least two beads.&amp;nbsp; These linkages are expressed in a full English sentences.&amp;nbsp; For instance, a linkage between the apple  ...</description><author/><pubDate>2006-02-22T13:29:47</pubDate><guid>http://glassbead.net/d/a/2006/2/22/MTAwNjg0MzQ2MS42
</guid></item><item><title>Beads</title><description>Beads are the fundamental playing unit in the Glass Bead Network.&amp;nbsp; They represent people, places, events, activities...anything, really. &lt;br /&gt;&lt;br /&gt;Games consist of players linking common elemen ...</description><author/><pubDate>2006-02-14T10:48:21</pubDate><guid>http://glassbead.net/d/a/2006/2/14/MTAwNzU0NDM0Ny42
</guid></item><item><title>Video Ad</title><description>&lt;p&gt;We're happy to present a short ad for the Glass Bead Network. You'll need &lt;a target="_new" href="http://www.apple.com/quicktime/"&gt;QuickTime 7&lt;/a&gt; or better to watch it.&lt;/p&gt;

&lt;div class="video-embed ...</description><author/><pubDate>2006-02-06T15:01:03</pubDate><guid>http://glassbead.net/d/a/2006/2/6/MTAwODIyMDM4NS4x
</guid></item><item><title>Welcome</title><description>&lt;div style="margin-left: 40px;"&gt;&lt;span style="font-style: italic;"&gt;You are standing in an open field west of a white house, with a boarded front door.&lt;/span&gt;&lt;br style="font-style: italic;" /&gt;&lt;span styl ...</description><author/><pubDate>2006-02-06T12:18:14</pubDate><guid>http://glassbead.net/d/a/2006/2/6/MTAwODIzMDE1NC42
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